It makes it much easier to jump between games without having to relearn the feeling of the force feedback. Being physics-driven instead of using a bunch of canned effects makes it much easier to drive naturally and brings it inline with most of the other simulators on the market. This new force feedback system has made RaceRoom much more interesting. Feel free to turn this off if you don't like it. I found setting this too high gets annoying quickly, so I have it set very light. Gearshift Effects gives a little jolt to the wheel when you change gears. This is really personal preference, feel free to turn this off if the road noise feels too strong. This just feels like a buzzing on these wheels and doesn't add anything useful to the experience.īump Amplification raises the strength of road features to make them stand out more. Stationary Friction is simply the weight of the wheel when the car is stopped.Įngine Vibrations adds a constant vibration matching the engine revs. This is meant to be used for very powerful direct-drive wheels, where a very powerful jolt could potentially hurt you. Each car has its own feel, and some are set too strong, so the force feedback clips too often in corners.įFB Minimum Force raises the very lightest forces to the minimum level so they can be felt on weaker wheels.įFB Maximum Force will set a hard limit on the strength of force that can be sent to the wheel, but will not scale the forces until that point. I highly recommend binding the keys to adjust this. Importantly, this can be adjusted on a per-car basis as the "FFB Multiplier" setting in the car tuning. In Options > Control > Force Feedback: SettingįFB Strength is the overall strength of the force feedback. I keep these at the default values as they work perfectly. RaceRoom Racing Experience Settings In Options > Control > Advanced: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. I leave this at 100% since there are some games that require it.ĭamper is used by RaceRoom for the Stationary Friction setting, which simply gives the wheel weight when the car is stopped.īOOST should always be turned off. Spring is not used by RaceRoom, so the value doesn't actually matter. RaceRoom Racing Experience automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel and calibrate the wheel in-game. Jump To: Thrustmaster Settings | RaceRoom Racing Experience Settings In this guide, I will show you the settings I use and what you may want to adjust for your own setup. The default settings work perfectly fine, but there are some adjustable elements that I think improve the experience even more. The Thrustmaster TX and T300 work beautifully with this new system. That said, it seems to be focused on delivering realistic steering rack forces, which doesn't convey as much information about the car as something like Assetto Corsa. It now feels similar to the other physics-driven simulators and it feels much more natural. This new version is now completely driven by the physics simulation and is a huge improvement. I always felt it was difficult to get used to compared to other simulators and it limited my interest in the game. It relied heavily on canned effects instead of the forces being based on the physics simulation. RaceRoom Racing Experience recently completely overhauled their entire force feedback system. Best RaceRoom Racing Experience Settings for Thrustmaster TX / T300 J| Filed under: Thrustmaster
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